First impressions: MH Tri (Japanese Official site)
While everyone was playing Pokemon X/Y a couple years ago, I was playing Monster Hunter Tri for the Wii. It was my first MH game and I wanted to see why the series was so is well-received.
Even if the number of monsters available are greatly reduced compared to the other games of the series (the amount of both small and large monsters are under 20, and is usually doubled or tripled in other games), I can say that I have a lot to do. And I need a lot of time. I still don't like the Wii being sold short. MonHun Tri was a chance to break MonHun into a new home console outside of the PS series. But then, WiiU gets the good treatment.
Back to what I've experienced so far: Armors, weapons, quests, resources, and status that makes me have to check the manual and hunter notes maybe three to five times. Because it's redundant. Why do I need to know about how much decimal amount is in a gun's recoil? And there's three parts to a bowgun.
The weapon variety is pretty neat, but since I was using a Wii Remote, I needed a lot of practice, especially with the heavy weapons. It seemed easy to control and it felt exciting to miss the monsters. They're actually pesky and that actually showed me that I have work to do. Many of the herbivores are swift, so it's a bit annoying to hunt small monsters with heavy weapons such as hammers and great swords.
And hitting a monster is satisfying too. I did so many battle cries while swinging a heavy sword.
"TOH!"
"URAAAH!"
"GET IT!"
There's this big smash you hear when you hit. When I first tried out a small bowgun, it took me time to realize that a gunner's pouch was separate from the blademaster pouch and you need to pack the former with BOTH ammo and useful items. In other words, the BM items didn't transfer to gunnar pouch.
Before deciding on getting MonHun Tri, I thought of becoming a gunner first. But the BOWGUN WAS TOO EXPENSIVE.
The lance is pretty cool.
Probably the most unnerving thing I've faced so far was the underwater system. In various games, going underwater really gives you a sense of being confined or in an unknown world. With spectacular visuals in gaming these days, that's a definite.
On the cover of the MonHun 3 box art is the water monster Lagiacrus (ラギアクルス), which you see early in the game UNFORTUNATELY. It is a demon. The darned thing actually scared me, AND I had a problem with the swimming controls. Especially if I panic. It's so bad that you have to carefully look through the unclear water WITH A DRAGON IN IT!, and make escape plans. Furthermore, while in Lagia's territory, you have to hunt another monster to get its items.
Scary, but unique feeling that I haven't felt in a long time.
Before deciding on getting MonHun Tri, I thought of becoming a gunner first. But the BOWGUN WAS TOO EXPENSIVE.
The lance is pretty cool.
Probably the most unnerving thing I've faced so far was the underwater system. In various games, going underwater really gives you a sense of being confined or in an unknown world. With spectacular visuals in gaming these days, that's a definite.
On the cover of the MonHun 3 box art is the water monster Lagiacrus (ラギアクルス), which you see early in the game UNFORTUNATELY. It is a demon. The darned thing actually scared me, AND I had a problem with the swimming controls. Especially if I panic. It's so bad that you have to carefully look through the unclear water WITH A DRAGON IN IT!, and make escape plans. Furthermore, while in Lagia's territory, you have to hunt another monster to get its items.
Scary, but unique feeling that I haven't felt in a long time.
